Ignis Studios – Games                            ignis-studios-logo


Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year over year to $46.1 billion, claiming 42% of the market. Ignis is currently developing games for mobile and tablet. In 2020, mobile gaming will represent more than half of the total games market according to the Newzoo Global Games Market Report

Total revenues in North America to reach $27.0 billion. Most of this growth will come from smartphone gaming.

On December 20th, 2017, Momentous entered into a Letter of Intent to acquire Ignis Studios LLC; founded by Momentous’ Chief Technology Officer Nathan Levine and his team who have created games for Chimera, Lucas Film Ltd, Sony, Tencent, Blizzard and Good Game Studios, among others.

Ignis Studios is comprised of a team of 15 game developers creating 30 new games over the next three years. This strategy is based on the knowledge that 2-3 games with low adoption produce significant revenues, and that if even one game becomes viral, gaining mass popularity, it would produce exponential revenues for the Company.

Ignis Studios has games ready for launch in 2018


  • Strong history of results in the gaming industry

  • Reached 500+ million gamers with previous titles

  • Creating 30 mobile games for the market by 2020

  • $9.37M projected in 2018

  • $29.94M projected in 2019

  • $52.26M projected in 2020

Ignis team members were key contributors on the following games:

  • World of Warcraft –  Over $10B in revenue

  • League of Legends –  $2B in revenues annually

  • Overwatch – earning $1B in revenue

  • Hearthstone Heroes of Warcraft – $500M in revenue

  • Diablo 3 – earning over $500M

  • StarCraft 2 – earning over $500M

Figures published by GameRevolution, VB (Venture Beat) and Gamerant.

OUR TEAM has worked with some of the most notable companies in the world:

Anticipated results are based on past performance of games worked on by the team. The development team continues to maintain and provide expansion of successful games using players/fans as a market research resource, to improve player retention, acquire new players and sustain and magnify the revenue generation.

Ignis Studios plans to make a significant investment in development and marketing of 20 games over the course of two years.